Moonblade Shinobi
Ninjutsu traditionally rewards tempo alone: connect with an unblocked attacker, swap in a hidden threat once blockers are locked, and profit from the surprise. This design flips the keyword's payout from a one-time spike into a compounding board. The first combat hit spins off a flying Illusion, and because ninjutsu lets you pick a creature back up to re-deploy it later, every turn you thread damage through widens the flying army. The 3/2 body is the tell that this wants to be bounced and redeployed rather than left to trade in combat: the creature you return to hand can be another ninja, so a stalled board rearranges into an evasive one attack after attack, each new Illusion opening another lane for the next unblocked hit. The keyword is not the ambush it reads as, though. Ninjutsu is an activated ability that resolves after blockers are declared, and the opponent regains priority the moment it does: they can respond to the activation or point removal at the freshly deployed creature before combat damage lands. What the mechanic actually buys is a threat that never sat exposed on an earlier turn, not immunity to interaction. Read that way, this asks a fundamentally tempo-shaped keyword to also build a battlefield, converting evasion into board presence one connected hit at a time.

