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Moxonomy

Monstrous Rage

InstantRed mana

A combat trick that pays out on two axes: the +2/+0 gives you the swing you needed this turn, and the Monster Role token stapled on afterward leaves behind a persistent boost and trample once the temporary pump wears off at end of turn. That split is the whole idea. If your creature survives the exchange it wanted to win, it walks away permanently bigger and evasive, so a spent one-drop trick reads closer to a durable enchantment than a flicker of stats. The Role mechanic is the pivot here: it lets an instant deposit a lingering aura effect, which is why the persistent half feels a little like Rancor bolted onto ambush timing. The anti-stacking clause keeps this from spiraling: control another Role on the same creature and the older one falls off, so you cannot tower Roles onto a single fatty and snowball it out of range. The honest read is that it defends a creature in combat now and rewards you afterward, but only if that creature lives. Get the target destroyed in response and the whole thing fizzles; lose it in combat and the attached Role dies with it. What earns the slot is the refusal to be a pure one-shot: win the fight and you keep a better body, which is more than most single-red tricks offer for the same cost.

Monstrous Rage (pw25)
PW25 · #9rare
Pricing
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Foil: $0.71
Oracle Text

Rules text

Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Legalities

Format Status

Standard
Banned
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Banned
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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