Monk's Fist
The interesting move here solves a problem cheap Equipment has always faced: gear that enters with nothing to hold is a dead card until you commit a creature to it, so most of it ships as a two-card combo you assemble across turns. This one arrives pre-attached to a body it manufactures on the spot, a colorless Hero that resolves as a 2/1 Monk before you have to make any other decision. That folds an Equipment and a creature into a single card at two mana, which changes what it means to draw it: it is never a blank waiting for a target. The Monk type-grant is the other half of the design, quietly turning any equipped creature into tribal fodder in addition to whatever it already was, so the card seeds a subtheme rather than just pumping power. The free attachment only fires on entry, though; moving it afterward still costs the full equip and still obeys sorcery-speed timing, so a self-completing Equipment does not become a free repeatable buff. What two mana buys is really a resilient package: a body that survives if the gear is removed, and gear that survives if the body dies, both halves of a normally fragile pairing carried on one card.
