Monk Realist
Bundling enchantment removal onto a creature body is the design trick here: rather than spend a card on Disenchant and get nothing back, you destroy the enchantment and keep a Monk standing afterward. The trade is a long-running white pattern, the same "answer-on-a-stick" idea that lets a deck run dedicated hate without surrendering a permanent, mirrored later on the green side by Reclamation Sage. What makes it sharper than a sorcery is also what makes it stiffer: the trigger is a single mandatory resolution. "Destroy target enchantment" must find a legal target, so dropping this against an opponent with no enchantments forces you to point it at your own if one is on the battlefield; the body is no consolation when the answer fires the wrong way. It also narrows what Disenchant could hit: enchantments only, never artifacts. That tighter aim is the price of stapling the effect to a creature instead of an instant, and it means the card cannot loop without recursion. Its value has always been entirely environmental, swinging from blank to backbreaking depending on how much the rest of the table leans on enchantments, which is the structural fate of every targeted hate creature: a clean answer when there is something to answer, a 1/1 with a wasted trigger when there is not.

