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Moxonomy

Mondassian Colony Ship

Plane — Spacecraft

A plane is scenery until it starts dealing in creatures, and this one runs two triggers that argue with each other on purpose. The attack trigger works like a board-wide tribal anthem folded into the combat step: whenever any creature attacks, it grows by its type-overlap with the rest of its controller's team. A lone swinger gets nothing; a coherent tribe swells across the board. Because the trigger keys off every attack the table makes, the reward is communal, handing the same coherence bonus a tribal deck already builds toward to whichever player has committed the deepest board. The chaos trigger is the flavor payload and the meaner half. It fires when chaos ensues, which lands in a player's main phase off the planar die rather than during combat, so the two effects operate in separate windows: one buffs attackers as they swing, the other reaches in at sorcery speed to flip a creature face down into a 2/2 Cyberman artifact. That conversion is permanent, not a temporary anthem shutoff; the face-down body loses its abilities and text and stands there as a vanilla 2/2 until something turns it back up. The design's whole joke is that its two halves pull opposite ways: one assembles tribes on the battlefield, the other quietly assimilates a member out of one, which is about the most on-theme a Cyberman mechanic can get without ever raising its voice.

Mondassian Colony Ship (who)
WHO · #590common
Pricing
Normal: $0.36
Foil:
Oracle Text

Rules text

Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it. Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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