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Moxonomy

Molten Rain

Sorcery1 generic manaRed manaRed mana

Stone Rain with a tax attached. The base effect (blow up a land for three mana) is a known quantity, archaic and clunky by the standards of efficient interaction, but Molten Rain narrows its sights and bills accordingly: against a nonbasic, it strips the land and burns the controller for two on the way out. That penalty is the card's reason for being. It punishes the greedy manabase specifically, the dual lands and utility lands and value lands that opponents lean on, while leaving basics merely destroyed rather than fined. The result is a land-destruction spell with an edge case as its main case, designed to make playing nonbasics feel like a real cost rather than a free upgrade. In an era when fixing was getting better and cheaper, this was red's answer to the trend: not a clean Wasteland that any deck could run, but a punitive strike that scales with how much the opponent has invested in their colors. The damage rarely closes a game by itself, but it accelerates a clock that a dedicated land-denial plan is already running, and it does so at sorcery speed, on your own turn, when you can afford to spend three mana setting the opponent back further than the land alone would suggest.

Molten Rain (tsr)
TSR · #348special
Pricing
Normal: $0.63
Foil: $9.80
Oracle Text

Rules text

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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