Molten Frame
Targeted artifact removal that narrows itself to a single card-type combination: not artifacts broadly, but artifact creatures specifically, which is exactly the kind of dead-card risk that cycling exists to absorb. The design problem with hyper-specific hate is that it bricks in the matchups it wasn't drawn for, and the answer here is to let the card stop being itself for two mana. When the board has nothing artificial worth destroying, it becomes a draw, so the floor of the card is never zero. That is the whole bargain of cycled removal: you accept a punishingly narrow target line because the card can always launder itself into cardflow. Red rarely gets clean answers to creatures it can't simply burn off the board (a big artifact body laughs at most efficient red removal), so the destroy clause covers a genuine gap in the color's toolkit rather than overlapping with what red already does well. The result is a card built to be correct to run and frequently correct to discard, which is a sturdier place for a narrow effect to live than the all-or-nothing dead slot it would otherwise occupy.
