Moldgraf Scavenger
A 0/4 wall that turns into a 3/4 attacker once your graveyard has filled out, this is delirium written as a single threshold flip rather than a sliding scale. The body is the tell: defensive enough to survive the early turns while the yard is thin, then suddenly relevant on offense the moment four card types stack up underneath you. That structure makes it a payoff that doubles as the engine's protection, holding the ground that lets you spend turns self-milling and trading spells into the bin. The trick most decks lean on is that delirium rewards type diversity, not raw card count, so a single instant, a sorcery, a creature, and a land matter more than ten of any one kind; an enchantment or artifact rounds it out fast. What keeps the card honest is that the bonus is purely offensive: even at full delirium it stays a 4 toughness, so it never becomes an oversized blocker, only a blocker that can finally swing back. It is the rare green two-drop that asks you to play patiently and then converts that patience into pressure without ever changing into a different card.
