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Moxonomy

Moldering Gym // Weight Room

Enchantment — Room // Enchantment — Room2 generic manaGreen mana5 generic manaGreen mana

Because each half unlocks independently at sorcery speed by paying its own cost, this reads as a curve rather than a choice: crack the 2 generic manaGreen mana door early for a tapped basic when you need the fixing, then bank the 5 generic manaGreen mana half as a payoff you cash in once the game has opened up. That deferred door carries the heavier design load. Manifest dread digs two cards deep and lets you keep the better one as a facedown 2/2, and dropping three +1/+1 counters onto that mystery body turns it into a 5/5 with a genuine chance of being a real creature underneath. Splitting a fixing effect and a threat-generator across a two-part enchantment lets one permanent behave like ramp early and a finisher late, without ever committing you to which mode matters first. The nine total mana value is a bookkeeping figure, not a bill you settle at once; the halves come out separately, on your own schedule, which is what makes an otherwise modest pile of effects worth a single card slot. And because the cheaper door stands entirely on its own, the second half rewards patience without punishing its absence: you are never stranded holding dead text while you scrape together the mana for the manifest. The Room structure is doing the real work, using timing and independence to smuggle two unrelated jobs into one slot.

Moldering Gym // Weight Room (dsk)
DSK · #190common
Pricing
Normal: $0.14
Foil: $0.30
Oracle Text

Rules text

When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, manifest dread, then put three +1/+1 counters on that creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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