Molder Beast
Built for a world where artifacts die constantly, and useless almost anywhere else. The 5/3 body is the tell: three toughness for five mana is a sorry rate, the kind of statline that announces the creature is paying for an ability rather than for combat presence. Trample on a fragile body wants more power behind it, and the design hands that power over in two-point increments, but only when artifacts are leaving the battlefield. That conditional is the whole identity. In a deck full of cheap artifacts to feed a sacrifice outlet, or an opponent's board getting blown apart, each death pumps the Beast another notch and the trample turns those notches into damage that gets through. The friction is that the trigger is environmental: it fires on any artifact hitting the graveyard from the battlefield, yours or theirs, but it does not generate that artifact death itself. Left to its own devices, this is a 5/3 that trades down. The card is a payoff with no engine attached, which is why it lives and dies by the metallic density of the table around it. As a piece of green's recurring "punish the artifact-heavy field" lineage, it sits squarely on the temporary-buff end: no permanent growth, no card advantage, just a swingy attacker that gets enormous on a turn the artifacts are dying and ordinary on every other.

