Mogg Maniac
A damage-redirection engine dressed as a goblin. The design idea is to weaponize the act of being damaged: every point this body absorbs gets fired back at a target the controller chooses. The card inverts the usual combat math, where blocking with a small creature is a defensive concession; here, throwing it in front of a large attacker punishes the aggressor for swinging, and a face-burn spell pointed at it returns as a self-inflicted wound. The trigger keys specifically off damage, which cuts both ways: the controller can deliberately aim their own burn at the Maniac to convert it into reach, treating it as a redirector rather than waiting on an opponent to take the bait. Toughness is irrelevant to the math, which is the part that makes it dangerous: a 1/1 dealt thirteen damage by a single source still triggers and still slings thirteen damage at a target, even as the creature itself dies. The discipline that checks all this is the gap between damage and removal. Only damage triggers the return, so a destroy, an exile, or a toughness-shrinking effect kills the Maniac without paying any toll; the punisher has a clean answer in any deck willing to remove creatures without burning them. It is a punisher in the truest sense: inert on an empty board, devastating against an opponent who overcommits damage, and a willing accomplice when its own controller decides to feed it.


