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Moxonomy

Mogg Hollows

Land

Tap it for colorless and it behaves like any other land. Tap it for red or green and it goes dormant, sitting tapped through the turn after, a self-imposed lock that buys an untapped two-color source the moment you play it. That asymmetry is the whole trick: the penalty lands not on the turn you play the land, not on your life total, but on a future untap step, so it punishes the deck firing colored mana every turn while barely bothering the deck content to crack it once for a key spell. Reach for the generic tap and the land never goes offline at all, which makes the cost opt-in rather than baked in. This Tempest dual cycle sits in a lineage of fixing-with-a-catch lands, each charging a different toll: City of Brass and the painlands paid in life, the later bouncelands paid in tempo on the turn they entered, the check lands eventually charged nothing at all once you met a condition. Mogg Hollows reads as a land for decks that spend their colored mana in deliberate bursts rather than draining a source every turn; it is a rhythm test wearing the clothes of a dual land.

Mogg Hollows (tmp)
TMP · #320uncommon
Pricing
Normal: $0.25
Foil:
Oracle Text

Rules text

Tap: Add Colorless mana. Tap: Add Red mana or Green mana. This land doesn't untap during your next untap step.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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