Mobile Homestead
Attacking Vehicles that dig for lands are nothing new, but this one folds two different acceleration ideas into a single two-mana body and lets them push against each other. The land trigger fires on attack, not on crewing or entering, so the reward is gated behind a swing: point this into a board that survives the block and each attack digs one land off the top, arriving tapped and one card at a time. That makes it a slow-burn ramp piece dressed as an aggressive threat, where the 3/3 chip damage is incidental and the real value accrues across a long game in which the Vehicle keeps attacking. The Mount-haste clause is the tell about how it wants to be built. It does not remove the crew requirement, so the Vehicle still needs bodies tapped to it before it can attack; what a Mount changes is the timing, letting a freshly cast Homestead swing the turn it lands rather than waiting a turn to shed summoning sickness. That clause rewards a deck already leaning into a specific creature type rather than a generic go-wide shell, which is the design's real ask: commit to a board first, then convert pressure into fixing. As a colorless artifact, it slots into any deck willing to keep pressing rather than sit back, filling the ramp-and-tempo overlap without demanding a color commitment to do it.
