Moaning Wall
A 0/5 for three mana is a stopgap, not a game plan: it walks in front of the first aggressive starts and soaks up damage without threatening anything back, since a 0-power body deals nothing in combat. It simply stands there and absorbs, buying the turns a slower deck needs to set up. Cycling is the escape hatch that pays for that narrow job. A defensive wall is dead weight once the board has already stalled or against an opponent doing nothing but casting spells, so the option to pitch it for two mana and refill keeps the card from rotting in hand when the matchup it was built to plug never shows. That dual identity, a blocker that can be traded for a draw when blocking is irrelevant, is the design contract behind nearly every Defender-with-cycling creature: the floor is a body, the ceiling is card selection, and the deck never has to commit to one use until it sees how the game breaks. Five toughness is the load-bearing number here, high enough that most early attackers bounce off it without pushing damage through, and the cycling cost stays cheap enough that flipping it away is rarely a painful concession.
