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Moxonomy

Mnemonic Sphere

Artifact1 generic manaBlue mana

Blue has always paid a premium to smooth its draws, and this artifact folds two different ways of paying it into one card. Deploy it and hold it, and you eventually sacrifice for two cards at a middling rate that rarely justifies a slot on its own. But when you draw it into a spot where the last thing you want is an artifact you cannot afford to play, you pitch it from hand for a single blue and replace it, no board presence required. That optionality is the whole pitch. The card resolves an old tension in blue's card-smoothing designs: the choice between raw efficiency and flexibility has usually been locked in at deckbuilding time, but here the second activation defers that choice to the draw step, when you can see the board. A dead card in one game becomes a near-free cycle in another and a genuine card-advantage engine in a third, all decided with full information rather than in advance. The sphere is not a powerful card and was never meant to be. It is a clean demonstration of how a single alternative activation converts variance into agency, letting a marginal effect earn a slot its base rate could never hold.

Mnemonic Sphere (brc)
BRC · #88common
Pricing
Normal: $0.15
Foil:
Oracle Text

Rules text

1 generic manaBlue mana, Sacrifice this artifact: Draw two cards. Channel — Blue mana, Discard this card: Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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