Mnemonic Nexus
Graveyard hate that denies nothing, only resets it. Where the era's standard answers exiled cards permanently, this one takes a stocked graveyard and shuffles every card back into the library, undoing the work without removing a single card from the game. That distinction is the entire design: against a deck built to fill its yard for flashback, dredge, or reanimation, permanent exile is strictly better, so this card was never the efficient hate piece. The symmetry is what makes it strange. It hits both players, which means it doubles as self-protection: a deck staring down its own decking-out problem can refill its library, and a graveyard-recursion engine of its own gets a fresh shuffle instead of a stranded yard. Instant speed is the saving grace, letting it answer a recursion trigger as it sits on the stack rather than asking you to spend a full turn committing to a reset. A narrow tool, honest about its narrowness, built for a problem that wants disruption without the finality of exile and for the player who would rather recycle a key card back into the deck than lose it forever.
