Mitotic Manipulation
The "same name as a permanent" clause is the whole engine, and it is a peculiar axis to build a tutor around: a put-it-onto-the-battlefield effect that only fires when something matching one of your top seven is already in play, anywhere on the board, yours or an opponent's. That last detail does more work than it advertises. Basic lands are permanents too, so the spell quietly functions as a way to slam a free land from the top seven whenever a basic land by that name is already on the table, which is nearly always. Beyond that floor, it rewards decks running multiples of distinct nonland permanents, or that share names across the battlefield, because the more unique names in play the wider the net cast over those seven cards. In design terms it is less a search for the missing piece and more a doubling-down: you are not finding what you lack, you are duplicating a name you already have, mana cost waived. The closest historical cousin is the artifact-matters style of deck that surrounded this kind of effect's origins, where running four of the same artifact made the hit reliable. Strip that context away and the card poses an unusual question: how do you guarantee a match when a whiff sends all seven to the bottom and leaves you with nothing? The answer is always the same, which is what keeps the card narrow. Build a board engineered to feed it and the free permanent is real value; absent that, it digs seven deep and does nothing.
