Mistform Shrieker
Tribal lords in this era lived and died by their named creature type, and a lord stranded among the wrong tribe was a dead card. This Illusion sidesteps the question entirely: for a single generic mana it declares itself a Goblin, an Elf, a Cleric, or a Soldier at instant speed, slotting into whatever synergy your deck happens to run. That same flexibility feeds your own triggers on demand: read as a Cleric to satisfy a recruiter, become a Soldier to wear a tribal anthem, swap types between combat steps to dodge a type-specific effect for exactly the turn it matters. The flying is what elevates the type-changing from a parlor trick into a real threat: a 3/3 with evasion that can also impersonate your tribe's missing piece is a genuine curve-topper rather than a utility body. The price is the restraint. Five mana up front, or hidden under a face-down disguise and flipped for its morph cost, is a steep ask in a deck built around fast tribal aggression, and that toll is what keeps the shapelessness from being free. The identity is exactly that refusal to commit: a creature that declines a fixed role and instead adopts whichever one your assembled board is missing, paying a small fee each turn for the privilege of belonging to whatever you need it to belong to.

