Mist Intruder
The clearest expression of what Ingest was built to do: a flying body whose only real job is to connect once and start chipping the opponent's library into exile. Devoid strips it of color so it reads as Eldrazi rather than blue, but the mechanical heart is Ingest feeding the processor engine. The mechanic only matters in a deck that pays it off later: the exiled cards sit in a holding zone until a processor reaches in to convert them into removal, card advantage, or attrition. On its own, Ingest does nothing but shrink an opponent's deck by a card or two over a game, which is why this kind of creature was always a setup piece rather than a payoff. Flying is the connective tissue here, not a bonus; evasion is what makes a one-power body reliable at landing the combat damage Ingest requires, since a ground attacker that gets chump-blocked never triggers at all. The whole design depends on getting through, and a flier with a small body is the cheapest way the era found to guarantee that. It is a means-to-an-end card, deliberately undersized so that its value lives entirely in the processor half of an engine it cannot complete alone.
