Skip to content
Moxonomy

Misleading Motes

Instant3 generic manaBlue mana

The choice clause hands the decision to the wrong side of the table, and that is the whole design. A return-to-hand spell like Unsummon or Vapor Snag gives back tempo immediately but keeps the caster in control of the outcome; here the creature's owner picks between the top and bottom of their own library, buying back a bomb or burying a liability on their own terms. That looks like a giveaway, and often it is, but there is a use the caster can steer. Point it at a creature the opponent cannot afford to redraw, and the owner is forced into their least-bad option: send it to the bottom and give up on seeing it again, or set it on top and clog their next draw with a card they would rather have replayed at once. It also works against threats that shrug off destruction: an indestructible creature that laughs at Doom Blade goes back into the deck instead, and tucking it costs the owner a full draw rather than handing the card straight back the way a bounce spell would. The blue-tempo lineage runs through those cheap unsummon effects that trade mana for a swing without permanently answering anything; this one pays more and surrenders speed for the tuck wrinkle. That trade rarely wins a race, which is why it reads more as disruption than tempo: a way to deny a specific draw, priced for the flexibility rather than the efficiency.

Misleading Motes (woe)
WOE · #61common
Pricing
Normal: $0.03
Foil: $0.16
Oracle Text

Rules text

Target creature's owner puts it on their choice of the top or bottom of their library.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close