Mishra's Domination
Most Auras that reference control do so to enforce a theft: enchant, take the creature, and pray your opponent lets the Aura survive. This one never touches ownership. It reads the battlefield and pays out differently depending on who happens to control the enchanted creature, which is a subtler and older trick than it looks. Point it at your own creature and it is a two-mana +2/+2, a straightforward beater pump. The sharper line aims it at an opponent's creature and then wrests control through an effect that leaves the body on the battlefield, since anything that moves the creature to a new zone drops the Aura into the graveyard. A threaten effect is the clean fit: while you hold the borrowed body, it swells; the instant the turn ends and it snaps back to its owner, the "can't block" clause switches on and turns their reclaimed threat into a wall that cannot wall. The Aura does no stealing itself, so it is rarely the thing worth answering. Killing it while they control the creature only strips a debuff; killing the creature you have borrowed just refunds what they were owed. The design's whole personality lives in that split payout: a punishment rider for the deck that already packs a way to yank creatures across the table and hand them back diminished. It rewards a control-changing engine and lets this cheap enchantment collect the toll on both ends of the swap.
