Misguided Rage
Three mana to make an opponent sacrifice a permanent of their own choosing is the kind of rate that looks like an oversight until you realize the card was never built for opponents at all. The opponent picks what dies, so they hand you the worst possible target every time: this is the worst removal spell in the game by every conventional measure. The point is the verb, not the victim. This belongs to an era of cards that wanted permanents and spells routed through their owner's own graveyard or library, and it exists to feed engines that reward sacrifice and self-destruction rather than to interact with anyone across the table. Pointed at yourself, it becomes a one-card way to crack your own permanent for whatever wants the trigger: a creature for an aristocrats payoff, an Animate Dead target you no longer need, a permanent you would rather see in the bin than on the field. The design tension is that the cleanest sacrifice effects ask for a body you control and a payoff already in place, and this strips all of that to a single line of text with no outlet attached, which is precisely why it stays curiosity rather than staple: it does the deed and asks the surrounding cards to supply the reason.
