Mischievous Mystic
Most card-draw payoffs care about how many cards you draw; this one cares only that you cross a specific line, drawing a second card in a turn. That threshold is the entire mechanism. Extra-card-draw effects have become common enough that "your second card each turn" reads as a dependable trigger rather than a lucky one, and each qualifying turn stamps out a 1/1 flier. It is a pure payoff with no filtering or draw of its own, so it wants a shell already stuffed with cheap cantrips, looting, and treasure-fed advantage: anything that reliably converts one draw step into two. The evasive 2/1 body gives it a floor as an early clock, so it never sits idle the way a naked payoff enchantment does, but the real reward is a widening board of fliers built one bonus draw at a time. The once-per-turn cap holds it back from spiraling: the Faerie arrives on the second draw and stays silent on the third and fourth, no matter how many cards pile up. That ceiling ties the payoff to consistency rather than to explosive draw-seven turns, favoring a steady trickle of cantrips over a single burst. It repays only what a deck already does elsewhere; without cheap ways to reach that second card, it is a modest flier waiting for a reason to fire.
