Mischievous Catgeist // Catlike Curiosity
A two-mana 1/1 that draws on connection is the sort of small-ball advantage engine that has always lived on the margin: cheap enough to curve into, fragile enough to die to a stiff breeze, and useless unless it lands a hit. What distinguishes this one is that death is not the end of the transaction. The disturb clause gives the graveyard a second launch pad, letting the creature return as an Aura and hand the same combat-damage trigger to a bigger, harder-to-kill body. That is the real design idea: the same card gets to be both the fragile early attacker and, later, the payoff you staple onto whatever survived the first exchange. The exile-instead rider on the Aura side caps the whole engine; once Catlike Curiosity would head to the graveyard it is exiled instead, so the loop is limited to a single reuse rather than infinite recursion. It is a tidy expression of the graveyard-as-resource philosophy that flip-back-from-death cards built out: front and back are two answers to the same question of how to keep drawing off a creature the opponent very much wants dead. Spend the front cheaply, and the back is already waiting.

