Mirozel
The bounce-on-target clause is the heart of a small Exodus design family that tried to make Illusions feel like illusions: creatures that wink out the moment anyone tries to act on them. The trigger fires on any spell or ability, not just removal and not just an opponent's: your own Aura or pump spell will return this creature to your hand before it resolves, which is the discipline that pays for the evasive return engine. That self-bounce friction is the whole tension of the card. An opponent's removal is wasted, but so is your attempt to suit it up, so it lives in the same conceptual space as creatures whose protection cuts both ways. The flying body does honest work even when nobody targets it, and the return clause flips the usual logic of removal-bait: instead of trading down to a spell, it refuses the trade entirely, returning to hand to be recast. It is a tempo piece masquerading as a value creature, rewarding a plan built around evasion and recurring re-deployment rather than one that wants to commit and protect. The design is fragile by intent: the body and the trigger are at odds with most of the things you would want to do to a creature you control, and learning to play around your own targeting is the price of admission. The rate on the body is unremarkable; the interaction with the stack is the point.
