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Moxonomy

Minotaur Sureshot

Creature — Minotaur Archer2 generic manaRed mana

A common-rarity Minotaur asked to cover two weaknesses that ground-based red decks usually just live with. Reach gives the 2/3 body a defensive ceiling above its frame, letting it sit back and trade with the fliers a low-to-the-ground deck normally can't touch; the repeatable pump turns that same body into a threat in the late game, where surplus red mana would otherwise do nothing. So the card scales in both directions: a wall when you're behind, a beater once you've stabilized. The pump feeds both modes at once, since it can fire during combat while blocking to push through enough damage to kill a bigger attacker. The limitation that keeps the rate honest is that it adds only power, never toughness: it makes the body hit harder but does nothing for its survivability, so it never becomes an undercosted brick wall that also happens to swing. That split of jobs is why a card like this earns its slot: it plugs a tribal aggro deck's vulnerability to evasion without giving up its ability to close a game out. Modest on its own, but a clean answer to the perennial red-deck problem of having nothing to do with flood and nothing to throw in front of a flier.

Minotaur Sureshot (j25)
J25 · #578common
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

Reach (This creature can block creatures with flying.) 1 generic manaRed mana: This creature gets +1/+0 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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