Ministrant of Obligation
A body that wants to trade. The 2/1 statline is deliberately fragile: it blocks once, chumps once, throws itself under a removal spell, and each of those deaths banks two flying tokens rather than one. That doubling separates Afterlife 2 from its lesser cousins; a single 1/1 replacement is a speed bump, but two evasive Spirits stapled to one dying body turn the creature into ideal fuel for a sacrifice engine. Everything about it points toward being killed on purpose. Feed it to an altar, block into a bigger creature you have no intention of keeping alive, or trade it away for value: the card pays out most when you least care about the 2/1 itself. That is the quiet cleverness of the mechanic. It reframes death as a resource rather than a loss, and it does so at a rate that rewards a deck built to sacrifice rather than one built to attack. The Spirit tokens carry two colors and flying, so they slot into token-count payoffs and evasive go-wide plans equally well, but the real design work is in the number. Two tokens on death means every point of interaction your opponent spends here still leaves you ahead on bodies, and that math is what earns this kind of Cleric a slot in a graveyard-and-tokens shell.



