Minimus Containment
The trick white has always struggled to price honestly is unconditional removal that answers anything: not just creatures, but planeswalkers, problem enchantments, mana-tapping artifacts, the works. Pacifism and its descendants sidestep the problem by neutering a creature without removing it, but they cannot touch a permanent that has no attack step to speak of. This one solves the breadth problem by not destroying anything at all. It rewrites the enchanted permanent into a Treasure artifact: every ability stripped, its type collapsed to an artifact whose only function is to be tapped and sacrificed for a mana. That reframing is what lets the effect reach any nonland permanent while staying honest on rate. It does not exile, so the answered permanent still occupies the battlefield, and it hands the opponent a small parting gift: a one-shot ramp trinket that fixes a color of their choosing. That downside is deliberate, the concession that pays for the universal reach. Because the aura is what does the work, it carries the standard aura fragility: remove the aura itself, by bounce or destruction, and the permanent underneath reverts to its full self, Treasure clause and all vanishing with it. The design lives in the gap between destruction and disabling, borrowing the flexibility of removal that answers any permanent while keeping the cost and the vulnerability of an aura.


