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Moxonomy

Mineshaft Spider

Creature — Spider3 generic manaGreen mana

The green defensive body has always been a quiet workhorse: enough toughness to hold a ground stall, reach to punish the fliers that would otherwise go over the top of it, and a rate that never asks for a build-around. This one bolts a small self-mill rider onto that frame, and the "may" is the tell that the mill is a bonus rather than a cost. A 3/4 with reach does its job whether or not you fill two cards into the graveyard, so the trigger reads as upside for decks that want a stocked yard and inert text for decks that don't. That optionality is the whole design brief for a card like this: it has to work for players ignoring the graveyard theme entirely and be useful to the ones chasing it, without becoming a liability to either. The mill fuels the standard green-adjacent payoffs (delve, escape, threshold-style counters, reanimation targets that want to reach the yard cheaply), and the reach keeps the body relevant against the aggressive skies that green fixed-value walls are printed to answer. It is defensive glue: a blocker first, a graveyard enabler second, and a card that earns its slot by being neither of those things badly.

Mineshaft Spider (lci)
LCI · #202common
Pricing
Normal: $0.13
Foil: $0.28
Oracle Text

Rules text

Reach When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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