Mine Layer
A land-destruction engine that turns an opponent's own sequencing into a trap. The mine counter does nothing until the land taps, which means it punishes the most ordinary act in the game: spending mana. Every counter you spread is a question put to the opponent (which of your lands can you afford to use?), and each tap they make is an answer that costs them the land. Built right, it locks a player out of their own mana base one source at a time, with the destruction triggering off their decisions rather than yours. The catch sits in the fragility of the apparatus itself: this Dwarf carries the same toughness as a Mox-blocking chump, and when it leaves the battlefield every counter vanishes at once, returning all those rigged lands to safety. So the whole campaign hangs on keeping one easily-killed creature alive while it salts the earth. The lineage is the slow degrade rather than the outright blast: a meaner, more patient cousin to mass land destruction, where the threat of detonation does as much work as the detonation itself. This is land denial reimagined as a pressure campaign rather than a demolition, treating an opponent's mana base as something you poison gradually instead of blowing up at once. It asks for a board that can shield a four-mana creature long enough for the rigging to matter, and it rewards the opponent's hesitation as much as their losses.
