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Moxonomy

Mine Is the Only Truth

Ongoing Scheme

Most ongoing schemes want to overstay their welcome: they stay face up doing incremental damage until the whole table can gang up on the Archenemy. This one is built on the opposite instinct, a self-terminating engine that fires hard and then deliberately clears itself out. Because Archenemy pits one villain against a coordinated team, every spell that team casts to mount its counterattack pays a toll straight into the Archenemy's hand, so the more the opposition mobilizes, the faster the villain refills. The upkeep clause is the counterweight: it checks whether a card was drawn during the turn immediately before, and if so, abandons the scheme. In practice that means the scheme almost always retires after a single active turn cycle, since the team can rarely go a full turn without casting anything. The trigger keys strictly on the previous turn, not on a long stretch of quiet, so the only way to keep it face up is for the opposing team to fall completely silent for a turn, which in a format about pressuring the Archenemy is closer to conceding tempo than exploiting a loophole. It reads as a burst valve rather than a persistent tax: a front-loaded card advantage swing that rewards the villain for provoking action, then steps aside to let the scheme deck cycle toward the next threat.

Mine Is the Only Truth (dsc)
DSC · #340common
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Normal: $0.36
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Oracle Text

Rules text

(An ongoing scheme remains face up until it's abandoned.) Whenever a player casts a spell, you draw a card. At the beginning of your upkeep, if you drew a card last turn, abandon this scheme.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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