Mind's Eye
Borrowed velocity, priced to hurt. Every cantrip an opponent fires, every wheel, every extra draw step becomes a window you can pay through to keep pace, which means the engine contributes nothing on its own and everything in a deck full of card flow across the table. The optional one-mana cost per trigger is the throttle that keeps the effect from spiraling: against a single opponent drawing one card a turn it is a slow, expensive luxury, but when several opponents are digging hard the bill stacks faster than most manabases want to pay, and you have to decide which triggers are worth the mana and which you let pass. That cost structure is the whole design tension. Strip the away and this becomes a runaway asymmetrical draw engine for whoever controls it, vastly out-drawing the table; the per-trigger tax exists precisely so the ceiling stays tethered to your available mana rather than the table's generosity. It is a parasite in the cleanest sense: its value is entirely extracted from how much velocity everyone else generates, scaling without bound in pods built on group draw and idling near zero against a slow, grindy opponent. An early attempt at pricing an engine whose true power level is set not by the card but by the company it keeps.

Rules text
Format Status
More formatsFewer formats
Other printings
- Marvel Super Heroes Commander#447
- Marvel Super Heroes Commander#288
- Secret Lair Drop#2704
- The Brothers' War Retro Artifacts#96z
- The Brothers' War Retro Artifacts#33
- The Brothers' War Retro Artifacts#96
- Battlebond#240
- Kaladesh Inventions#18










