Mindculling
A four-card swing on paper: you draw two while a target opponent discards two, the kind of differential that looks decisive in the abstract and disappoints in practice. The trouble is the timing the cost forces. By the turn you can pay this much, a sorcery-speed dig-and-strip is competing with effects that simply win, and discard this expensive almost always lands after the opponent has already spent the cards you most wanted to strip. The math depends on catching a full grip, which is precisely the board state six mana tends to leap past. There is no discrimination, either: the opponent chooses which two cards to pitch, so the spell tends to peel away the chaff while the haymaker stays put. What you are buying is raw card advantage in a color that would usually rather spend its mana on counters and selection, and the floor is genuinely high (it never draws dead, since you always net two cards). It belongs to a lineage of asymmetrical hand-attrition designs where the draw-half is the pitch and the casting cost is the tax that keeps a strict upgrade over cheaper discard from ever materializing. The effect is real; the price is the entire balancing weight, parking a strong-on-paper swing in the exact slot where blue's competition gets ruthless.
