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Moxonomy

Mind Unbound

Enchantment4 generic manaBlue manaBlue mana

A draw engine that escalates instead of fixing a number: one card the first upkeep, two the next, three after that, a triangular curve that buries an opponent in resources if the game runs long enough for the counters to compound. The whole design hinges on a deferred payoff. Six mana sets up an enchantment that does its first real work an upkeep later, and a single card on that following turn is a brutal trade against any deck applying pressure. The math only tips lopsided around the third or fourth trigger, by which point you have spent a full turn building toward it and several more drawing modest hands while the board waited. That positions it as a win-more lever in a control shell that has already stabilized, not a tool for clawing back from behind. Set against flat repeatable draw like Phyrexian Arena or the burst of a Sphinx's Revelation, the lore-counter ramp rewards patience above all else: every turn it survives raises the ceiling, but the floor never moves off "spend now, draw later." On paper it reads as broken, an unbounded card-advantage faucet; in practice it plays as a luxury, an enchantment built for the grindiest endgames where card advantage is the only currency left and there is finally time for the counters to do their arithmetic.

Mind Unbound (m12)
M12 · #68rare
Pricing
Normal: $0.48
Foil: $1.91
Oracle Text

Rules text

At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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