Mind Peel
The central tension is the gap between a cheap base cost and a heavy reload tax, and few cards stage it as starkly. The floor is a one-mana discard spell, the kind of attrition tool that strips a hand a card at a time. The ceiling is a recurring engine: pay buyback and the spell returns to you on resolution, turning a single card into repeatable subtraction as long as you can afford five mana every turn. That math is the entire design. At the cheap end you get one strip; at full reload price you get a permanent, if expensive, source of disruption that never leaves the loop. The discard is undirected (target player chooses what to pitch), which keeps the engine honest: it grinds rather than surgically removes, attacking the opponent's resource count instead of their best card. The whole point of this style of reuse is that the value lives on the stack, paid for in repeated mana rather than in a body that sticks around demanding its own removal. There is nothing on the battlefield to answer, only a recurring tax you elect to pay. This is that idea in its most stripped-down black form, where the only knob is how much mana you are willing to commit to slowly emptying a hand.
