Skip to content
Moxonomy

Mind Control

Enchantment — Aura3 generic manaBlue manaBlue mana

Threaten and Act of Treason borrow a creature for one attack and hand it back at end of turn; this is the steal that sticks. The Aura takes the enchanted creature and holds it as long as the enchantment survives, which reframes theft as a permanent rather than a one-shot. That reframe carries the whole cost structure. Five mana and the loss of card-economy that comes with committing to a permanent buy you indefinite control, but they also leave the theft sitting on the battlefield where any disenchant effect can answer it, returning the creature to its owner the instant the Aura dies. Temporary control spells can never be undone after they resolve; this one stays exposed for the rest of the game. Wing it onto an opposing threat and you have not only blunted their best attacker, you have flipped it onto them, swinging the board by two creatures' worth of tempo in a single resolution. The cost of that swing is that someone else always gets a vote on whether it stays. It is the blue answer to what it takes to make a borrowed creature your own forever: a fragile permanent, paid up front, that the opponent can pry back if they brought the right tool.

Mind Control (dci)
DCI · #30rare
Pricing
Normal:
Foil: $2.09
Oracle Text

Rules text

Enchant creature You control enchanted creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

6 sets
Quick navigation
move selectesc close