Minamo's Meddling
A counterspell engineered to punish a deckbuilding choice rather than a play pattern: it stops a spell, then reaches into the hand to strip every card sharing a name with whatever was spliced onto it. That second clause does nothing against most casts, which carry no splice arrangement at all, and turns lethal against the one mechanic it was built to hose. Splice rewarded redundancy: a single arcane spell could be welded onto multiple casts, with the player holding several copies of one splice card to chain its bonus across a turn. This punishes exactly that redundancy, voiding the spliced spell and then evaporating the duplicates waiting in hand. The tension in the design is that it is half a generic answer and half a hyper-specific hate card welded together, and the specific half only fires when the opponent has committed to a build leaning on repeated names. As counter-magic it is overpriced and conditional; against a redundancy engine inside its own era's mechanic, it strips multiple cards from a single cast. It sits among the counterspells that do extra work against a single archetype, the kind of conditional answer that ages into a curiosity once the mechanic it targets stops seeing print.
