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Moxonomy

Militant Monk

Creature — Human Monk Cleric1 generic manaWhite manaWhite mana

Damage prevention as a renewable resource is the design idea, and it lands in an awkward middle ground. A tapped activation stops exactly one point of damage to any target, which means turn after turn this can soften a Shock by a point, blunt one attacker's swing, or save a single point of a teammate's life. The trouble is arithmetic: one point at a time rarely keeps pace with what a turn's worth of attackers or burn deals, so the prevention reads as nuisance rather than wall. Vigilance is what stitches the two halves together. The activation costs a tap, and ordinarily a creature spends its turn either attacking or holding back; vigilance lets the body swing in for two and still come up untapped, so the prevention sits available on the defensive turn after an aggressive one rather than asking the card to pick a side. That dual-purpose framing is the most considered part of an otherwise modest design: an early-era prevention dork that wants to grind out small edges over many turns, the kind of slow defensive plan where saving a life a turn against a clock is supposed to eventually add up. Whether one point at a time adds up fast enough is the question the card has never quite been able to answer.

Militant Monk (tor)
TOR · #9common
Pricing
Normal: $0.09
Foil: $0.46
Oracle Text

Rules text

Vigilance Tap: Prevent the next 1 damage that would be dealt to any target this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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