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Moxonomy

Mikokoro, Center of the Sea

Legendary Land

The genius is in the symmetry that looks like a mistake. Drawing a card for everyone should be a liability, the same logic that makes Howling Mine a gift to the table and Temple Bell a Group Hug staple: you spend mana to advance every opponent. What keeps this honest is that the symmetry runs through an ordinary colorless utility land, one that taps for mana untapped on turn one and costs nothing in your deck's spell slots or your manabase. It is a mana source first; the draw-for-everyone valve is a second mode you can leave dormant for fifty turns and reach for on exactly the turn it breaks parity your way: an empty hand begging to refill, a topdeck war you want to enter first, a dig for the last piece while the rest of the table is tapped out and unable to punish the refuel. The activation works at instant speed, so the real skill is reading the board for the window where handing everyone a card costs them tempo and gains you the line. A downside shared by everyone is a downside controlled by whoever pays for it, and this one asks only two generic mana plus the patience to wait. That is why it slips into decks that would never run a dedicated wheel: the cost of inclusion is a single land that happens to draw cards when you want it to.

Mikokoro, Center of the Sea (dmc)
DMC · #217rare
Pricing
Normal: $5.97
Foil:
Oracle Text

Rules text

Tap: Add Colorless mana. 2 generic mana, Tap: Each player draws a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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