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Moxonomy

Migratory Route

Sorcery3 generic manaWhite manaBlue mana

Two spells wearing one card: pay full price to put four flyers on the board, or pay 2 generic mana and pitch it to fetch a basic land. That second mode is why this earns a slot over a plain token-maker. A pure token spell is dead weight in a hand short on colors or stalled on lands it can grow into; here, discarding the card for 2 generic mana still smooths the draw toward whatever basic your manabase is missing, so the situations where five mana is out of reach are exactly the ones the cycling clause repairs. It converts a top-end board commitment into an early fixing tool without asking you to run a second card for the privilege. The token half is deliberately plain: four 1/1 white flyers is a body count that wants a payoff (an anthem, a sacrifice engine, a go-wide finisher) rather than a play that stands on its own. The design logic lives in the spread of outcomes, not the ceiling. White and blue rarely get this kind of insurance stapled to wide board development, and the result asks almost nothing of your sequencing: cash in the tokens once you can afford them, dig for the basic when the count is short.

Migratory Route (scd)
SCD · #237uncommon
Pricing
Normal: $0.14
Foil:
Oracle Text

Rules text

Create four 1/1 white Bird creature tokens with flying. Basic landcycling 2 generic mana (2 generic mana, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

7 sets
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