Mighty Leap
The combat trick's job is to win a block or steal damage in a window where the opponent can't react cheaply, and the flying clause is where this design earns its keep over the many straight +2/+2 pumps that share its color and rate. Granting evasion at instant speed turns it into two distinct tools in one card: an ambush against a ground stall, where a creature suddenly flies over the whole board, and a fog-breaker against an attacker, where your blocker grows and your opponent's flier no longer gets through unmolested. The +2/+2 keeps the body relevant in a normal combat-math exchange; the flying keyword is the line that decides whether a stalled race tips. White has long owned this exact pairing of pump and evasion because it suits the aggressive go-wide plans the color is built around, and this is a clean, no-frills statement of that template: no upside rider, no kicker, no graveyard hook, just the two effects that matter and nothing to pay for beyond two mana. The result is the kind of evasive reach an aggressive white deck wants when the ground gums up and the last few points have to come from the air.













