Might Sliver
The lord that hits the hardest of the Sliver anthem cycle, and the one that points the deck at its only real plan: ending the game by attacking. Where other Sliver lords grant evasion, lifelink, or haste, this one stacks a raw +2/+2 onto every Sliver on the board, including itself, so a wide team crosses from incremental to lethal in a single deployment. That payoff is intentionally back-loaded behind a five-mana price and a printed 2/2 frame: the body buys little beyond its own anthem, and the lord-stacking math that makes Slivers terrifying also makes them brittle, since each copy that dies subtracts its bonus from the whole team. The reward for committing fully (multiple anthem effects layered on a board the opponent cannot profitably block into) is the sort of exponential blowout that a removal spell aimed at the right Sliver can unwind in a single beat. As a structural piece, it is the aggressive counterweight to the more defensive and utility-minded lords in the line: when a Sliver deck needs to convert a board presence into a clock rather than grind, this is the effect it reaches for. The flat, symmetrical pump asks nothing about which Slivers you have, only how many, which is precisely the question a go-wide tribal deck is built to answer.




