Mezzio Mugger
Impulse-draw effects usually cash out one card off your own deck; this one turns the top of every library into a shared prize pool, then hands the entire pool to the attacking player. The color-fixing rider is the part that makes the theft actually matter: exiled cards can be cast with mana of any color, so a mono-red aggressor gets to run out whatever blue counterspell, black removal, or off-color bomb happened to be sitting on top of an opponent's deck. That is the design tension the card resolves. Symmetrical exile looks fair on paper (everyone loses their top card), but the attacker is the only one at the table who gets a window to play what came off, and gets it in a color they could never otherwise access. The blitz cost is the pressure valve: pay it and the body arrives with haste for a single swing, replaces itself when it dies, and then leaves at end of turn, so the effect is priced as a one-shot raid rather than a repeatable engine you get to protect. Between the full cost's staying power and blitz's smash-and-grab, the card is asking one question every time it attacks: is this table's collective top-deck worth the swing? In a multiplayer game, where four libraries feed the exile at once, the answer is usually yes.



