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Moxonomy

Meteor Swarm

SorceryX generic manaRed manaRed manaRed mana

The unusual thing here is where the X sits. Most X burn spells scale the damage: pay more, deal more, hit one thing harder. This one fixes the payload at 8 and spends X on how many targets it can be split across. The mana math tells the whole story. At X generic manaRed manaRed manaRed mana, going wider costs a mana per additional target while the damage pool never grows, so the efficient line is almost always to keep X small and concentrate the 8. Cast it for 1 generic manaRed manaRed manaRed mana and you have a four-mana Fireball-shaped effect that only touches creatures and planeswalkers; every point of X above one buys reach, not power. That inversion (paying to divide a static amount rather than to inflate a variable one) makes it a board-management tool disguised as a big finisher: you can wipe two or three midsized threats in a single sorcery, or shave a planeswalker down alongside a blocker. The triple-red pip and the no-face restriction are the two clamps that keep it from being a generic X-spell; it will never point at a player, so it lives or dies on how much of the opposing board it can carry off at once.

Meteor Swarm (prm)
PRM · #92750rare
Pricing
Normal:
Foil: $1.29
Oracle Text

Rules text

Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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