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Moxonomy

Metal Fatigue

Instant2 generic manaWhite mana

A hate card aimed at a metagame made of metal, built for an era when artifact aggression and artifact ramp were dense enough to deserve a hard answer rather than a flexible one. Tapping every artifact at instant speed neutralizes a turn of an affinity-style assault, locks the mana out of an artifact-fueled ramp engine, and shuts off activated abilities whose sources need to be untapped. The catch is right there in the symmetry: the effect taps all artifacts, including yours, with no exception clause, so it only earns its keep when one side of the board is overwhelmingly more artifact-dependent than the other. That is a brutally narrow window. Strip away a format saturated with cheap artifacts and the card reads as a blank, the kind of single-purpose answer that solves one archetype completely and sits dead the rest of the time. The instant timing is the lone thing keeping it sharp: held up, it ambushes the attack step rather than waiting a turn, the difference between a tempo blowout and a polite request that the opponent attack later. Note what it is not. It does not prevent anything from untapping next turn, so the lock lasts exactly one cycle; the opponent's metal wakes up on their untap step, and you have bought one window, not a stranglehold.

Metal Fatigue (dst)
DST · #8common
Pricing
Normal: $0.04
Foil: $0.26
Oracle Text

Rules text

Tap all artifacts.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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