Mesa Enchantress
The white member of a small family of enchantress engines, alongside Argothian Enchantress and Verduran Enchantress, dropped into the color that had leaned hardest on enchantments as a building block. The trigger is the entire pitch: a 0/2 body that does nothing in combat but turns every enchantment you cast into a fresh card, so the more your deck leans on auras and global enchantments, the more it refills your hand at no extra cost. The body is deliberately defenseless because the payoff is so repeatable; a 0/2 survives early aggression long enough to start the engine, and an engine this cheap cannot also come stapled to relevant stats. The optional draw is the quiet pressure release: you can decline when emptying your library or holding a smaller hand is the better line. What dates this design is the timing. It rewards casting enchantments, not having them, so flicker effects and reanimation do nothing for it, and a board wipe that clears the enchantress before you commit your spells costs you every trigger you were counting on. It belongs to that line of cantrip-on-cast engines that ask you to build a deck around a card type rather than a single payoff, and within that line it filled the slot white had been missing.

Rules text
Format Status
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Other printings
- Duskmourn: House of Horror Commander#68
- Commander Masters#828
- Dominaria Remastered#14
- Dominaria Remastered#267
- Secret Lair Drop#282
- Commander 2015#75
- Magic 2012#25
- Magic 2010#20








