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Moxonomy

Merrow Wavebreakers

Creature — Merfolk Soldier4 generic manaBlue mana

The untap cost is the whole hinge of this design, and it cuts both ways depending on whose turn it is. On your turn, the only creature already tapped and waiting to be lifted is one that just tapped to attack, so the activation rides on the swing itself: declare attackers, pay, and put this body over a clogged red zone for a full 3 in the air. On the opponent's turn, the same cost reads as a recovery hatch. A 3/3 that attacked last turn sits tapped; spend 1 generic manaBlue mana and untap it, and it stands up as a flying blocker mid-combat, ready to trade with something in the air the opponent assumed was unanswered. Those are the two honest windows, and both demand the creature already be tapped: take your natural untap step and the requirement simply has nothing to act on. This is back-row tribal kit rather than an engine to lean on: not a school-wide evasion grant, not a finisher to build around, just a workmanlike Merfolk that pries a stalled ground board open one attacker at a time, with a defensive option tucked behind the same untap symbol for the turns you need it the other way.

Merrow Wavebreakers (shm)
SHM · #44common
Pricing
Normal: $0.14
Foil: $0.66
Oracle Text

Rules text

1 generic manaBlue mana, Untap: This creature gains flying until end of turn. (Untap is the untap symbol.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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