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Moxonomy

Merfolk Seer

Creature — Merfolk Wizard2 generic manaBlue mana

The card draw here is deliberately deferred and metered, and that is the whole design point. Where many self-replacing creatures hand you a card the instant they die, this one defers the payoff to a second, optional payment of 1 generic manaBlue mana after the body is already in the graveyard. The split changes the math: you commit the floor cost up front for a fair blocker, then decide, at the moment of death, whether drawing is worth more than the mana you would otherwise hold for a counterspell or a trick. The optionality keeps it from ever stranding you. If the mana is committed elsewhere, you decline and the Merfolk simply dies. This is the cantripping-creature idea in an early, throttled form, where the dies trigger is conditional on liquid mana rather than guaranteed on death. The Wizard trades a touch above a vanilla blocker in combat, because anything that kills it in a swing rewards you with a card if you can afford the toll. Its value is back-loaded to the part of the game where mana is plentiful, sized so the dividend never arrives free. The intent is modesty: a defensive blue creature that pays a small, taxed bonus rather than an engine, with the extra payment doing the work of pricing the draw out of the early turns when tempo matters most.

Merfolk Seer (mir)
MIR · #76common
Pricing
Normal: $0.14
Foil:
Oracle Text

Rules text

When this creature dies, you may pay 1 generic manaBlue mana. If you do, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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