Merfolk Pupil
Most looters give you one filtering trigger and then a vanilla body to sit on. This one splits its filtering into two discrete charges: the enter trigger loots once, and after the 1/1 dies, a second activation exiles the card from the graveyard as a cost to loot again. That self-exile is the ceiling written into the design. There is no loop and no reanimation payoff; the effect fires exactly twice across the card's life, and the second charge is a one-shot that spends the card the instant you use it. What the card actually banks is sequencing: a dead body becomes stored loot you can cash in on a slack turn, which suits decks that treat the graveyard as an asset and want to smooth their draws late without paying a fresh card for the privilege. The pricing keeps it honest. You spend
for the creature and
again from the yard, and that second activation competes with everything else you would rather be spending mana on, so the reward goes to patience over tempo. The result is a two-drop that holds a little card selection in reserve, deferred until you have mana to spare and priced so the encore never comes for free.

