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Moxonomy

Merfolk Looter

Creature — Merfolk Rogue1 generic manaBlue mana

The original loot engine, and the standard every card-filtering creature has been measured against since. The trade is brutal in its simplicity: a fragile body that does nothing the turn it lands, tapping for a draw-and-discard that costs you a card from your hand even as it refills it. That last clause is the discipline that makes the rate work. Looting is not card advantage; it is card selection, a way to dig past dead lands and fuel a graveyard rather than a way to pull ahead on raw count. The weak frame is exactly what you pay for the engine, and it is the obvious vulnerability: it dies to nearly anything, and an opponent who lets it tap repeatedly turn after turn is wagering that their removal is better spent on a real threat than on a filtering creature. What it opened up was the realization that controlled discard is an engine in its own right, not a downside to be minimized. Decks that wanted cards in the graveyard found the discard half a feature, and the design has been reissued in dozens of skins since: Looter il-Kor with evasion attached, Merfolk Trickster reimagining the tribe entirely. None retired the original, because it still poses the question every loot effect has had to answer ever after: is the card you draw worth more than the card you give up, turn after turn?

Merfolk Looter (m12)
M12 · #65common
Pricing
Normal: $0.11
Foil: $0.77
Oracle Text

Rules text

Tap: Draw a card, then discard a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

16 sets
Show all 16 other printings
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